Video game discussion thread: The Outer Worlds

Izzy_C

Well-known member
My thoughts and feelings on this game are sort of complicated. Slight spoilers to the first few hours of the game ahead. This is for those who have at least played that much of the game.

I really want to like it. The advertised preface is that it's a slightly political, space-themed Western RPG.

It sort of hits some of those marks.

It's very pretty, that is for sure. Obsidian did the best they could with a dated engine. The Fallout games were never that visually impressive. Combat and movement is clunky, which is very Fallout-y. I feel like this is a pretty big detractor from the game. RPG purists will say "combat doesn't matter, it's an RPG. I disagree however, combat is a huge part of the game, it should play/feel better.

The game implies there's moral choices to be made that have great consequence. The companion characters writing doesn't always make the decisions you make feel that important. Parvati has some brief one way dialog about her concerns related to routing the power (away from the town, or to the deserters). She never pulls the player aside to truly give an opinion. Her character is implied to be a nerdy, awkward, engineer with (poor?) social skills. Her family was however, torn apart, by Spacers Choice corporation.

With that said, you'd make the assumption she would firmly be an anti-capitalist. She should have an agenda, which is "fuck the man".

Her character just kinda of going "meh" and throwing her hands up (after diverting power away from the town of Edgewater) is bad writing. You'd think if the corporate run town had all these bad memories for her (like her father being worked to death) she'd be okay with supporting the deserters. Her angst towards the town is also visible in her eagerness to board your ship and leave.

Her character has such well defined and laid out sexual preferences, but a poorly defined political stance? This is part of my issue with the game... I feel like the premise is you are liberating people enslaved by evil corporations, a class issue at its core. Why is one of the main companions character defined by who she likes? Wouldn't a female class hero be about as empowering as a female character gets?

If her characters sexual preferences were muddled and her political stance was defined, it would make her much more interesting. One of the next quests for her companion character is to fetch items for her date. Imagine if instead she wanted to avenger her fathers death? Wouldn't that be a way more empowering companion quest? Kill some corporate jerks?

This mirrors the current political scene quite a bit. It would be an easier thumbs up from corporate at Obsidian if the game dug into easier to digest (for most) identity politics over class issues. Rich white guys wouldn't make a game where the rich white guy is truly the enemy... right?

A unifying feeling of corralling the comrades against the corporate overlords is really what this game is missing. It fails to take a political stance and feels shallow, and light. This combined with the Fallout-style busy-work and fetch quests make for a bland game set in a very pretty world.

Don't get me wrong, seeing LGBT characters in games is great. I want more diversity in gaming, but I really think it felt super shoe-horned in in TOW. Which is a bummer.
 

UDRider

FLCL?
I just play, or used to, games to turn off my brain and blow some stuff up. That's just me though.
 

Izzy_C

Well-known member
I just play, or used to, games to turn off my brain and blow some stuff up. That's just me though.

I mean to do too, but when a video game masquerades as a critique of capitalism... that sounds interesting and fun to me... but TOW fell pretty flat on its face instead, which is a bummer. Focusing on identity politics instead of class issues, which is telling of the politics of today...

Both are important, but class issues are much more attractive to a broader audience.
 

TylerW

Agitator
I mean to do too, but when a video game masquerades as a critique of capitalism... that sounds interesting and fun to me... but TOW fell pretty flat on its face instead, which is a bummer. Focusing on identity politics instead of class issues, which is telling of the politics of today...

Both are important, but class issues are much more attractive to a broader audience.

Have you played Tacoma? It's much lighter on gameplay than Outer Worlds (it's one of those 'walking simulator' games, if you don't mind that description.)

I haven't played more than a few hours of it, it hasn't hooked me yet, but lots of people love it - and it has both criticism of capitalism and good LGBT representation.

In my experience, narratives like that tend to come across a lot better when they come from small teams. There's a lot of nuance that gets lost when it goes through the committee masher that tends to happen with larger teams and bigger budgets. Everything has to fit a lowest common denominator and too many corners get rounded off.
 

Izzy_C

Well-known member
Have you played Tacoma? It's much lighter on gameplay than Outer Worlds (it's one of those 'walking simulator' games, if you don't mind that description.)

I haven't played more than a few hours of it, it hasn't hooked me yet, but lots of people love it - and it has both criticism of capitalism and good LGBT representation.

In my experience, narratives like that tend to come across a lot better when they come from small teams. There's a lot of nuance that gets lost when it goes through the committee masher that tends to happen with larger teams and bigger budgets. Everything has to fit a lowest common denominator and too many corners get rounded off.

I have not, but I'll check that out, it looks pretty neat.

Yeah, and that goes back to my original statement. I think it's not surprising that characters have thorough identity-politics statements rather than class politic ones.

Class politics are not as pretty... I thought Parvati's character was the best example of this. She should have been the comrade, the female people's hero... not just a LGBT character you have to do chores for...
 

ScorpioVI

كافر ლ(ಠ&
I thought it was just me.

I’ve got a few hours in it, just finished all main and side quests from the initial trip to Groundbreaker, did the tour around the ‘verse and now back at Groundbreaker to turn in all the missions and get the key to Terra 2. Matter of fact the last thing I did was take Parvati to the bar where we had the most inane conversation about lesbian crushes.

That was a week ago.

New Year’s Day I had half the day off from work and wanted to play something, saw TOW on the home screen, and decided to install AC: Black Flag instead. I’ve put 8 hours in that game since. I got ACBF with the XB1 when it first released, played it for like 5 minutes, hated the glitchy parkour, and forgot all about it. I was up until 3AM this morning playing it.

I wanted to like TOW. I was a big fan of Fallout: New Vegas. Fallout in space? I’m in! But the result has been more than underwhelming. Combat feels meh, having just come off Borderlands 3 and Ghost Recon: Breakpoint, the combat in TOW is just so unsatisfying.

It’s not even a true open world game. Press a button to fly your spaceship into a whole another room. Compare that with sailing your ship in ACBF from Tulum to Nassau. There’s really no sense of exploration or discovery. Whoopee I found a room with a cupboard full of Auntie Cleo’s whippets. There’s no sense of that wonder you got in Fallout when you walk into some random shack in the desert and it ends up being a covert entrance into a massive underground military base.

And then you get the weird ass supporting cast. Parvati who acts like a 12-year-old on her first ever crush is sadly the best of them. I got the Vicar with his gobbledegook religion who I didn’t even want to let on my ship. Some uninteresting medic chick (what’s her name? Exactly). And some dude who might as well have been waving a “will work for food” sign at the dock. Best thing I can say about them is they don’t get in the way. But having them chime in in every dialog got old quick.

It’s trying to be a Mass Effect, but with a far less interesting universe and unsatisfying combat and sidekicks you don’t care about, it falls far short.

Heh, typing all that up just made me realize how meh that game is. Underwhelming pretty much covers it. Probably gonna uninstall it today.
 
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TylerW

Agitator
Scorp, you mentioned Witcher 2 in the TV thread, and yeah, I bounced off that one too. It's one thing that the fantasy world of that game feels familiar but has very different rules from just about any other fantasy world out there - but the oddball controls and the mechanics they operate really made it an uphill slog for me.

Witcher 3 addressed a bunch of those issues, it's a much better game - and looks amazing on even a modest PC these days. Only drawback to it is that it's LONG. I think I dropped close to 80 hours on it back when my time was less precious.

For me I skipped the entire last console generation and built a PC instead. It's good to finally get caught up on RDR2
 

Izzy_C

Well-known member
I thought it was just me.

Matter of fact the last thing I did was take Parvati to the bar where we had the most inane conversation about lesbian crushes.

And then you get the weird ass supporting cast. Parvati who acts like a 12-year-old on her first ever crush is sadly the best of them. I got the Vicar with his gobbledegook religion who I didn’t even want to let on my ship. Some uninteresting medic chick (what’s her name? Exactly). And some dude who might as well have been waving a “will work for food” sign at the dock. Best thing I can say about them is they don’t get in the way. But having them chime in in every dialog got old quick.

It’s trying to be a Mass Effect, but with a far less interesting universe and unsatisfying combat and sidekicks you don’t care about, it falls far short.

Heh, typing all that up just made me realize how meh that game is. Underwhelming pretty much covers it. Probably gonna uninstall it today.

I think the reaction to this game is kind of funny. It's a popular and polished (to a sense) piece of modern media that is diverse in its representation... but that's mostly it? It ticks the boxes for having gay/black/minority etc people in it, and demonstrates their struggle in future-space-capitalism, but it doesn't really go... beyond that.

Having a slightly contrary reaction to the public admiration for the game seems to prompt the typical out-left-the-left push back. If you don't love the characters, the person of color ones, you are a racist/sexist/homophobic jerk etc.

People might say "Oh but you don't have to use companions" well I paid for the game, I want to see the content. I don't see their side quests as any short of main-quests. So when a side-quest for a companion is to collect items for her space-lesbo date... I couldn't help but roll my eyes a little bit.

I feel like there was so much potential for her character. She could have grown into the comrade, the wrencher for the people, fixing the resistance space ships and guns. Like I mentioned, her family was destroyed by space-capitalism, lets go remove some Spacers Choice guys heads or something...

That's another complaint of mine. I feel like the space-capitalists were not shown to be nearly evil enough. Oh they put a bunch of people in cryo-sleep in a space ship and realized they couldn't revive them without killing them. Alright that's kinda evil /shrug but I wanted to see like Spacers Choice guys knocking on doors and taking people away to work camps, or digging up graves because people didn't pay their graveyard rent... really evil shit, make the player fucking mad. Give them a reason to stomp all over the galaxy avenging the workers. Instead it just feels like they didn't want to make that point, because it's not "pretty" content. It's not, real world capitalism does truly ugly terrible things to people.

Also yeah, I feel like after her, they kinda gave up on the companions. Felix was just a bum who was in a fight that begged you to join your ship because... ? The medic gals name I can't remember... I do remember one of the Marauders in the engine part fetch quest for Junlei, some guy with a mohawk and welding goggles. I wanted him on my crew, he seemed cool. The writing took quite a dump after the first few hours. I was hoping there would be a smart, nerdy (maybe even awkward) male character I could have on board, someone I could relate to.

All in all, it felt like they had a good start, but they decided to focus on identity politics instead of class politics. Which is not surprising. A video game truly showing the bad side of capitalism would be a big risk for a publisher to make (in 2019 /rolling_eyes). As a public, we've gotten over the hump that is people of different sexual orientation, and of color, in leading roles in media. The last one is truly criticizing capitalism, which this video game thinks it does, but it does not.

EDIT: Not to mention that in the game the corporations seemed to be run by... the state? The board ran Spacers Choice afaik? That also dampened my gung-ho-ness to create the Space Zapatista Army of Liberation.
 
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